The Plight of Open World Storytelling in 2015

The Plight of Open World Storytelling in 2015

There’s an insidious pattern repeating itself in sandbox narratives that makes many of these stories feel like they’re ironically trapped inside of a box, even as they theoretically offer large possibilities. If sandbox storytelling is to avoid the fate of the classic MMORPG, it must grow in these challenges or else risk falling by the wayside.

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Elegy for a Dead World: Favoring Fiction or Inspiring Essays?

Elegy for a Dead World: Favoring Fiction or Inspiring Essays?

Is Elegy for a Dead World effective at generating raw fiction?

It’s possible that Elegy's strengths may not rely on encouraging fiction, but instead, on encouraging essaying and more personal forms of expression.

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Tales from the Borderlands Shows Us How To Dance Differently on Pandora

Tales from the Borderlands Shows Us How To Dance Differently on Pandora

Though the challenge of branching video games out from one mechanic to another is hardly a new one, Tales from the Borderlands early success is a strong lesson for developers lucky enough for the opportunity to expand their games’ world beyond their original mechanics. By seeking out key, strong characteristics of the original game, and concentrating on how they interact with a new set of mechanics, developers stand to learn both about their original creation and about the new ways it can be explored.

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Use of Force: How Indiecade's Innovation Awards Winner Merges Journalism and Interactive Experience

Use of Force: How Indiecade's Innovation Awards Winner Merges Journalism and Interactive Experience

Emblematic Group and Nonny de la Peña’s Use of Force recreates the brutal assault of Anastasio Hernandez Rojas, a Hispanic, undocumented immigrant whose story, Peña tells SevenCut, took him to a dark end at the hands of U.S. Border Patrol officers. 

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Indiecade and Love: Relationships Across Space and Time

Indiecade and Love: Relationships Across Space and Time

Indiecade, as a festival, can sometimes be a festival of themes. This year -- perhaps more needed than years before -- the theme seemed to focus around relationships, and the physical and nonphysical ways people interact.

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When Do Bugs Actually Work and Why?

When Do Bugs Actually Work and Why?

Instead of being aberrations, there must be a time and a place when bug become a natural part of a video game’s flow. Why is it that some bugs will render a game to be broken, but others are celebrated and hunted by players?

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On the Morality of Stealth Games

On the Morality of Stealth Games

Whether it’s in Deus Ex, Splinter Cell or Dishonored, stealth games ask players a question -- when sneaking through a room full of guards, would you rather mercilessly kill your enemies, or would you rather harmlessly knock them out?

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